Summary
The goal was to get the client stood up, start integrating key systems, and begin hooking up the Heroic backend infrastructure for core services. Additionally, we began some liveops foundational work with a couple working events, and additional puzzle content exploration.
What’s New This Sprint
- Season Pass integrated
- Liveops Remote Scheduling integrated
- Neverending Rewards integrated
- Core economy integrated
- New Shade Pull Blocker — Level 1 TutorialWIP art
- New Wardrobe Blocker — Level 2 TutorialWIP art
Playable Content
- Puzzles
- 230levels
- Blocker types
- 25
- LiveOps
- Season Pass, Neverending Rewards
- Meta content
- TBC